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    Temat: Silver Style and Fallout 3

    Let me explain something about Silver Style:

    Silver Style is probably the most customer oriented developer ever made. The motto: 'By Gamers for Gamers' shold go to them.

    Let me explain:

    1) They published a demo of their post apocalyptic RTS 'Soldiers of Anarchy'. Then they listened to all the feedback and changed their game to meet the gamer's expectations. They implemented loads of new features and changed stuff because that's what the fans wanted!

    2) They constantly post on the messageboards of their company, give usefull hints and tips and are generally helpfull.

    3) After SOA was published, they contacted the German JA2 community. They threw their ideas for their next game at us, gave us some planned features, a bit of the story and told us to make a game out of it. We had to post what items/equipment/skills/game mechanics/NPCs/character interaction we wanted. A load of fans gave tons of input and 'Project P' became 'The Fall'. Even now after it has been announced, you can still tell Silver Style what you want to see and they will try to implemented.
    There is a thread in the forums where you post what the NPCs in the world should do. You give them a name, and give thema shedule for 24hrs. This character will then be put into the game! Your own NPC.
    The menus in TheFall were criticized and Sylver Style are changing them as we speak.

    That is what Silver Style calls support.

    (Where do I fit in? I don't work for them, I'm just a poster from the JA2 boards who was lucky enough to help them create a post apocalyptic RPG.)


    and if you call now you'll get a free bonus packadge!




    Temat: Silver Style and Fallout 3
    Let me explain something about Silver Style:

    Silver Style is probably the most customer oriented developer ever made. The motto: 'By Gamers for Gamers' shold go to them.

    Let me explain:

    1) They published a demo of their post apocalyptic RTS 'Soldiers of Anarchy'. Then they listened to all the feedback and changed their game to meet the gamer's expectations. They implemented loads of new features and changed stuff because that's what the fans wanted!

    2) They constantly post on the messageboards of their company, give usefull hints and tips and are generally helpfull.

    3) After SOA was published, they contacted the German JA2 community. They threw their ideas for their next game at us, gave us some planned features, a bit of the story and told us to make a game out of it. We had to post what items/equipment/skills/game mechanics/NPCs/character interaction we wanted. A load of fans gave tons of input and 'Project P' became 'The Fall'. Even now after it has been announced, you can still tell Silver Style what you want to see and they will try to implemented.
    There is a thread in the forums where you post what the NPCs in the world should do. You give them a name, and give thema shedule for 24hrs. This character will then be put into the game! Your own NPC.
    The menus in TheFall were criticized and Sylver Style are changing them as we speak.

    That is what Silver Style calls support.

    (Where do I fit in? I don't work for them, I'm just a poster from the JA2 boards who was lucky enough to help them create a post apocalyptic RPG.)






    Temat: O2 Sensors all you wanted to know...
    Oxygen Sensors, or known as 02 Sensors, are explained in the article below.

    What does an Oxygen Sensor do?

    Oxygen Sensors measure the oxygen content in your exhaust gas. The levels of oxygen in exhaust gas accurately indicates how complete the combustion process is. This is very important to your car as this data is transmitted to the car's ECU and fuel trims are adjusted accordingly. The 02 sensor helps monitor your air / fuel ratios and give you a indication of which direction the fuel trims need to be taken.

    When do I need to change my Oxygen Sensor?

    Sensors should be tested every 3-4 months, In the interval periods, the following tips can show whether a sensor has reached the end of its service life:
    o Poor fuel economy
    o Higher exhaust emissions
    o Surging and/or hesitation
    o Rough idling
    o A ECU Error showing 02 sensor problems

    Why do I need to change my Oxygen Sensor?

    Failed and/or poorly operating oxygen sensors can cause a inaccurate readings of your air/fuel ratio, which would in turn make your ECU see these incorrect settings. Your ECU would be correcting the fuel trims based off of incorrect data, thus causing poor performance. In addition, exhaust emissions can increase dramatically, and poor driveability may also result.

    Does an Oxygen Sensor fail?

    Most 02 sensors fail due to decontamination or continued use of racing additives / race gas. Most sensors slowly degrade in performance and send a false rich signal to the ECU, running the engine too lean.

    What effect do fuel additives and injector cleaners have on Oxygen Sensors?

    Fuel additives and injector cleaners that are labeled as "oxygen sensor safe" may be used in sensor equipped vehicles. Stay away from additives that do not carry this distinction.




    Temat: Silver Style and Fallout 3
    Hi all, at first i wanted to say that Silver Style is a bit older than most of you might imagine(for sure not that old). There is a game before "Soldiers Of Anarchy" and well, its an RPG called "Gorasul".
    This game seems to be pretty unknown, german dudes might be able to ge it somewhere, but i don´t know if there´s an english version or somewhat else.
    Anyway, the game was fun, although graphics were bad from the start and some other things would have needed some more work on it. Something i´ve never seen before, is that your sword also gains XP during the game and it had feelings. So it got angry when it saw orcs and attacked them harder than other enemies, while it jumped back in your inventory if it should fight against a ghost or something. Also it gave you tips if you had no idea what to do.

    A popular german gaming magazine gave "Gorasul" 79% for gameplay, "Lionheart"(as the last game of BIS) had less in ALL magazines i´ve checked, "Arcanum" also didnt reach the 80%, these info is just for you so you have something to compare.

    So now you all know that Silver Style can make RPGs, good ones too.

    Now about Troika and Obsidian. Some people here seem to think they will do a great reunion just to get as many ex-BIS developers to make the best Fallout3 that could have ever been existed...Err... you ever thought of the small possibility that these guys left BIS to do something else? Besides I don´t know much about Obsidian since there are no games to check, but what i know of Troika doesnt make them better than any other RPG developer. I enjoyed Arcanum very much (everyone who played it knows why), although it had some big design problems especially the somewhat unready fighting mode. I haven´t played that Greyhawk thing yet, but it seems to me like "just" another D&D game in a nothing-new-fantasy world. And then there is Vampire 2 with Source-Engine from HL2. In this case I´m just thinking of how much money the engine costs, how big the company behind Troika must be and what their(companys) intentions are. Making money. So Troika seems already involved in this big buisness thing, they get the engine for 500.000(or whatever) a known name like "Vampire" and some orders to make the game that, that and that way. Did you know Vampire2 is going to be some kind of ego-shooter??? I think there´s nothing special about Troika anymore. In a parallel universe their name would be BIS or Bioware etc.
    Since i didn´t like the pressure of Interplay on BIS, i´d prefer F3 beeing made by a smaller team, which can make their own decisions(if thats still possible in this ****ed up world), but well, buying the Fallout license would cost lots of money too, so i just cant tell you the point cause there is no one.

    I just hope Silver Style can get their fingers on that license, they are somewhat more authentic then the rest. And if "The Fall" is going to be what they promised us, they are my favorites.



    Temat: Jennifer Chamberlin - trenerka w GOLD GYM w Vegas :)
    Wywiad

    1. What's your background? How did you get started in the fitness industry?

    I started doing bikini contests to get my stage presence down. Then I decided to prepare for a figure competition. I won my first show (Designer Body, Hawaii) and also my second. I got to shoot with Rob Sims who then got me published for my first time in MuscleMag. Then I moved out to Cali to compete for the NPC in figure.

    2. What do you feel is your biggest fitness-related accomplishment?

    Getting Nationally qualified to compete in figure!

    3. Is fitness modeling/competition your full-time job? If not, what else do you do?

    Nope, I'm also a personal trainer at Gold's Gym. I also maintain my own website at www.jenniferchamberlin.com

    4. What are your immediate and long-term goals?

    My immediate goal is to put on some more muscle and prepare to hit the Nationals stage in 2003. My long-term goal is to get qualified to go to the Arnold Classic in Ohio and compete for my pro-card!

    5. Please describe a typical day for you. What is your daily routine like?

    I go to work at Gold's and train my clients throughout the day. When I get a break in-between I get my own weight training and cardio in. I make sure I get all my meals in and adequate sleep.

    6. Please describe your normal diet. How do you eat to stay in shape?

    I find the best way for me is to follow my regular plan of high protein and low carbs, moderate fats.

    7. What is your training routine like?

    For cardio I like the stairmaster and elliptical machines best. I do at least 45 minutes 5x a week. I split up my bodyparts when weight training and train 6x a week.

    8. What supplements do you use?

    I use Twin Lab products, they are the best! Diet Fuel and WHEY protein.

    9. How do you motivate yourself to get/stay in shape?

    I like to listen to my cd player while doing my cardio, time seems to fly by quicker that way. I zone out to the music. I think the best motivator is when you see what training can do as far as the way it changes how your body looks. When I start to cut-up it's the biggest motivator ever!

    10. What are a few of your favorite fitness and health-related web sites?

    I like bodybuilding.com and emusclemag.com

    11. What tips would you give to someone who wanted to get into the fitness modeling (or fitness competition) industry?

    I'd tell them to get out and compete. Start out with small shows and work your way up. You never know who's going to be in that audience watching you. There're scouts everywhere and photographers that can "discover" you. The industry is always looking for fresh faces.

    12. If someone you knew asked you how to lose weight and get into shape quickly, what would you tell them?

    What you choose to eat counts for about 85% of getting the weight off. Talk with a nutritionist or read up on how to eat "clean." Most people think they're eating good, but aren't. Be consistent with cardio, it helps immensely! Hit the weights to shape and tone up.

    13. What do you feel differentiates you from other people in your field?

    The only thing that I can really think of is my competition record in only a year and a half: Five firsts and one second.

    14. Is there anything else you'd like to say?

    website: www.jenniferchamberlin.com
    contact info: jen@jenniferchamberlin.com
    interests: working with major gym equipment companies and fitness wear companies



    Temat: Brothers in Arms
    Mazeka piloted his swamp strider through the outskirts of Karda Nui. It had taken too much time to get the directions to this place from Tobduk, and more time to retrieve his vehicle from Daxia. Mata Nui only knew what kind of trouble Vultraz could have caused in the meantime.

    The strider moved quickly across the murky water. Magnetic force from the tips of its legs kept it aloft a few inches above the surface of the swamp. Now and then, a tentacle … or something worse … would emerge from the muck and try to grab the vehicle, and Mazeka would have to deal with it.

    The sounds of battle were all around. Toa were locked in combat with bat-winged nightmares Mazeka assumed were Brotherhood of Makuta members. His sources had told him that Icarax had been summoned here, and that Icarax in turn had summoned Vultraz. There could only be one reason for doing that, and it was one that sickened Mazeka.

    Five years before, Mazeka and his mentor had been hard at work, researching the origin of all things. Everyone knew about the Great Beings and the Great Spirit Mata Nui, but how much was myth, and how much fact? The two were determined to find out. Although they were nowhere near close to learning all there was to know, they had discovered much, including one dread secret: the origin of the Makuta. Carved on one of their tablets was their best theory of how the Great Spirit had brought the Makuta into being, and where. That tablet was among the many stolen by Vultraz.

    At the time, it was a terrible crime. Now it could be a disaster. A Makuta armed with that knowledge could create an army of his brothers, or perhaps a more powerful form for himself. Mazeka wasn’t sure when Icarax learned what Vultraz knew, or why he wanted the information now, but he knew one thing for certain – Icarax could not be allowed to get his claws on it.

    That was easier said that done. Karda Nui was an enormous place, so finding Vultraz would not be easy. And he had to do it while avoiding being drawn into the battle between the Toa and the Makuta.

    One of these days, I really have to stop picking all the easy jobs, he thought.

    Vultraz flew his skyfighter high above the waters of the swamp. He felt like he had visited a wonderland. Down below, Toa were getting pounded by Makuta, shadow Matoran were hunting down their former friends. It was a little slice of paradise.

    He remembered what he had been like before becoming a shadow Matoran. In truth, there wasn’t much difference. He was a bit more powerful now, but he had never had much use for justice and morality before, so his new outlook on life was much like his old one.

    Icarax’s weak telepathic summons had reached him on Destral. The Makuta was obviously badly injured. Vultraz had to first track down where he had hidden the tablets he had stolen so long ago, to verify his information. It would be a suicidally bad idea to give Icarax bad data.

    He banked to the left, following the mental call from Icarax. It was then that his eye caught movement far below and well to the west. At first, he figured it was a Toa or one of the Av-Matoran, most likely fleeing. Then he picked up the distinctive outline of a swamp strider and knew at once who it had to be.

    Vultraz smiled. Somehow, this was fitting. The Brotherhood was about to win its greatest – its final – victory … and fate had delivered his old enemy, Mazeka, into his hands. His only regret was that Mazeka would not live to see the triumph of shadow.

    Icarax momentarily forgotten, he sent his craft into a power dive, right for Mazeka.

    Mazeka spotted Vultraz with mere seconds to spare. The skyfighter was flying low over the water now, on a collision course with the swamp strider. As Vultraz opened up with his skyblasters, Mazeka did the same, even as he charged his vehicle right toward the oncoming flyer.

    The two old enemies hurtled toward a final clash, or perhaps mutual destruction … but never reached each other.

    A portal opened in space right between them. It was too late to stop, too late to turn … too late to do anything but plunge inside of it. And then they both were gone from Karda Nui …

    There was a sickening moment of darkness and disorientation. When the lights came on again, the swamp strider was heading right for a massive tree banded with golden metal. Mazeka yanked hard on the controls and turned the vehicle. Thrown off balance, it toppled over. He jumped clear just in time.

    Not far away, Vultraz found himself headed for what looked like a lake. It was only when he got close that he saw the “waters” undulating like some vast organism. Seconds later, shards of razor-sharp crystal flew from the depths of the pseudo-lake, slicing pieces off the skyfighter. Knocked out of control, the vehicle went into a spin. Vultraz leapt off just before it hit the surface of what he now believed to be a creature. The instant the vehicle made contact, it transformed into sheer energy and disappeared.

    Vultraz, clinging to a tree branch, said, “Well, that was weird.”

    Mazeka turned at the sound of someone approaching through the woods. He was surprised to see a Ga-Matoran emerge, followed by a Toa of Water. “Who are you?” he asked. “And … where am I?”

    “Where are --?” the Ga-Matoran said, then laughed. “Oh, I see. Another test. All right, I’ll play along. You are on Spherus Magna, and I am Toa Macku. This oversized mass of muscle is one of my villagers. Always happy to meet another hero of the Melding.”

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